Story:

You are a ninja with a unique power: the ability to glitch through reality itself. In this intense endless runner, you'll be pushed to your limits as the speed constantly increases. Master your glitching ability to survive, but timing is everything. Some obstacles can't be phased through, and one wrong move will end your run instantly.

Master the Glitch:

HOLD [SPACEBAR] TO GLITCH: Phase through the red barriers and keep your momentum going.

  • RELEASE TO SOLIDIFY: Avoid the deadly, normally coloured obstacles that resist your power.

  • Credits:

    Asset Sources: Backgrounds & Sprites by Craftpix, Audio by Pixabay, Font by DaFont.

    Comments

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    There's potential for this game. A faster move speed along with a larger variation of obstacles could make this game much better.

    I like the mechanics and idea of the game. The speeding up background sound is a nice touch. :"D 

    1. I feel like there is potential in this game. The game could accelarate faster and make the gapes between the obstecles bigger. 

    2. I feel like there is potential in the idea of switching.  There's a game called Hue that plays with the idea of colour switch. Can take a look and get some inspirations.

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    The game is okay. I think music could help enhance it. Other than that, UI could be moved to a menu instead of hogging the screen; I also don't need to know my speed.

    Speaking of speed, if the speed was faster, with less obstacles in-between, I think that would make for a more exhilarating challenge.

    I think the game also lacks some dynamism. At its core, this game can be translated into a game where you switch gravity. However, the game with switching gravity looks more appealing and interesting because your character additionally moves on the y-axis. 

    I'm not saying that this game should be about switching gravity, but instead of red obstacles being on the floor or a wood wall, maybe they could instead be projectiles from the sky? I'm not sure. The game just needs more movement/action.