1. I feel like there is potential in this game. The game could accelarate faster and make the gapes between the obstecles bigger.
2. I feel like there is potential in the idea of switching. There's a game called Hue that plays with the idea of colour switch. Can take a look and get some inspirations.
The game is okay. I think music could help enhance it. Other than that, UI could be moved to a menu instead of hogging the screen; I also don't need to know my speed.
Speaking of speed, if the speed was faster, with less obstacles in-between, I think that would make for a more exhilarating challenge.
I think the game also lacks some dynamism. At its core, this game can be translated into a game where you switch gravity. However, the game with switching gravity looks more appealing and interesting because your character additionally moves on the y-axis.
I'm not saying that this game should be about switching gravity, but instead of red obstacles being on the floor or a wood wall, maybe they could instead be projectiles from the sky? I'm not sure. The game just needs more movement/action.
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There's potential for this game. A faster move speed along with a larger variation of obstacles could make this game much better.
I like the mechanics and idea of the game. The speeding up background sound is a nice touch. :"D
1. I feel like there is potential in this game. The game could accelarate faster and make the gapes between the obstecles bigger.
2. I feel like there is potential in the idea of switching. There's a game called Hue that plays with the idea of colour switch. Can take a look and get some inspirations.
The game is okay. I think music could help enhance it. Other than that, UI could be moved to a menu instead of hogging the screen; I also don't need to know my speed.
Speaking of speed, if the speed was faster, with less obstacles in-between, I think that would make for a more exhilarating challenge.
I think the game also lacks some dynamism. At its core, this game can be translated into a game where you switch gravity. However, the game with switching gravity looks more appealing and interesting because your character additionally moves on the y-axis.
I'm not saying that this game should be about switching gravity, but instead of red obstacles being on the floor or a wood wall, maybe they could instead be projectiles from the sky? I'm not sure. The game just needs more movement/action.